How to hand out signatures
Signature Handout
When awarding a signature from an applications follow-up ticket:
- Use Reward Spell, then Spend RPP for the noted amount.
- Teleport to the player and debug -> spells -> open the new spell.
- Set
can_refundto 0. - If the signature is an aura, also set
can_refundto 0 on the base aura. (This can be any aura if it's a uncommon signature, such as wildcard.)
The player may request a refund of a skill, as long as it follows the normal rules (for example, cannot refund a basic if he does not have enough points to buy an intermed. skill).
Auras are an upgrade, so any aure will cost 5RPP (total of 15RPP with the original aura, make sure to lock the original aura and the signature aura).
Spells cost 10RPP, cast-buffs and normal spells alike.
Toggle-buffs are 5RPP.
Druidism, necromancy and faith all cost 5RPP as well.
Fortuna is 10RPP and Sorcery is a -5 unhealable perm.
See also: How to set up custom stances
Custom Summon Set-up
- Grant the CallForth spell.
- Edit -> set
unlock summon. - Pick the approved summon for the player.
Missing RPP
If a player has missing spell points and used a tree before a rework (example being Shadow and Tempest), it is likely they are missing spellpoints.
- Use View-Stats on the player to see their spells
- You will have to manually do the math on their spells and see if it checks out with their total RPL
- Don't forget to include Artificer and Alchemy costs
- Use Spend-RPP once you found out how much they are missing
For example, a player which had bolt before is likely missing 20RPP, so you can use Spend RPP -> -20 to fix this player.
Holy/Occult/Arcane unlock
Players will often app for this; to unlock it, do the following:
- Go into Edit.
- Search for holy/occult/arcane unlock.
- The player will have their tree unlocked.
These unlocks do not grant the player a refund on any tree.